3D Animation

CoStar Group

My Role: Project Lead, 3D Modeler/Animator

  • I led a team of two to create an immersive experience to best represent how CoStar Group has extended its quality of being good neighbors while also growing all across the world, showcasing multiple products such as CoStar, Homes.com, Apartments.com, LoopNet, and Domain.

Brief: Create a 1 minutes 30 Second animation displayed on the 9K LED Screens in the CoStar Group Richmond Campus Lobby to represent the growth of the company over the past 40 years.

Virtual Murals, taught by Prof. Sterling Hundley, is a VCU class sponsored by CoStar Group. Throughout the Semester we worked with Senior Staff and Art Directors including Maja Galic, Max Gilbert, Tiphany Jones, and Bridget Heneghan.

Virtual Murals - Project Lead

May 2026

Software Used:

  • Autodesk Maya

  • Photoshop

  • Clip Studio

  • Adobe After Effects

Reading rainbow

3D Animator and Modeler Intern - THE STUDIO

Summer 2025

Lead Animator on The Reading Rainbow reboot - Show Opening and Bumpers.

Software Used:

  • Autodesk Maya

  • Blender

  • ZBrush

  • Adobe 3D Substance Painter

Show Open

Bumpers

Orange County Tourism

3D Animator and Modeler Intern - THE STUDIO

Summer 2025

Software Used:

  • Autodesk Maya

3D Animator, responsible for creating 3D pop up animation to highlight each location shown in the advertisement.

Starros

Cereal Commercial

Software Used:

  • Blender

  • Adobe 3D Substance Painter

  • Nuke

3D Product Commercial based on the popular Special K Cereal.

May 2026

Social Media Promo Mock-Up

SOAR

Animated SHort Film - Personal Film

Ongoing - 2026

Software Used:

  • Autodesk Maya

  • Blender

  • ZBrush

  • Adobe 3D Substance Painter

  • Unreal Engine

3D Animated Short Film currently in production.

Animatic - December 2025

This five minute video features the animatic for the film with shots and timing blocked out.

Updated Animation - May 2026

First 3 Shots Animated for the Final product of the Film

  • Many Changes include the updated model for the main character Taguta Modeled in Maya, Textured in Substance Painter, and the final film composited in Unreal Engine.

The Father

Taguta